GameStop profits fall short of expectations, but online sales offer some hope

Now the games retailer is working to turn the tide: Along with the earnings report, it introduced changes aimed at transforming itself into “a customer-obsessed tech company that thrills gamers,” its CEO said on Tuesday during a call with investors.
For the full year 2020, GameStop recorded a net loss of over $ 215 million.
One bright spot: The game retailer’s global e-commerce sales grew 175%, accounting for 34% of the company’s total net sales in the quarter. During the same period last year, e-commerce only accounted for 12% of total sales.
This bodes well for the company’s efforts to shift more to online sales, a particularly significant move given that it closed 693 stores net in 2020. It now has 4,816 stores worldwide.
“Our goal in 2021 will be to improve our e-commerce and customer experience, increase our speed of delivery, provide superior customer service and expand our catalog,” said CEO George Sherman in a statement.
Shares of the company initially jumped more than 5% in after-hours trading immediately after the release, before reversing to fall more than 10%. And while corporate earnings calls are typically dry events attended mostly by analysts and journalists, GameStop’s Tuesday call has reached maximum capacity and stopped allowing additional listeners for more than an hour. before its start.
GameStop’s plan for the future
Neda Pacifico, formerly Vice President of Ecommerce at Chewy, will become GameStop’s new Senior Vice President of Ecommerce. And Ken Suzuki, former vice president of supply chain technology for online store Zulily, has been hired as vice president of supply chain systems for GameStop.
GameStop has not provided any financial guidance for 2021. But Sherman used Tuesday’s call to detail a number of other strategic initiatives to turn the business around in 2021.
Among those efforts is a plan to establish a US-based “customer service operation”, the CEO said on the call. “We are focused on providing exceptional levels of customer service across all channels, no matter where, when and how our customers shop with us,” he said. “We do this through a technology-driven approach, as well as our streamlined business footprint. ”
GameStop is also looking to expand its product offerings beyond video games and consoles by adding PC gaming products, computers, monitors, mobile games, and gaming TVs. Such product offerings could expand the company’s addressable market “more than fivefold,” Sherman said.